Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV show is back to streaming services, and it's accurate to state that viewers were delightfully shocked by the excellence of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing multiple facets of the gamer's journey.
There was vault-dweller Lucy, attempting to do the right thing and finding that the barren landscape made that incredibly hard; Max, the militant faction rookie, who begins to question his organization's leadership and causes significant chaos in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any sense of morality out in the irradiated badlands.
Setting the Stage for a New Chapter
The show's first season ending disclosed crucial details about who helped cause the global annihilation that trapped a population in subterranean shelters for hundreds of years. It also left numerous mysteries unresolved for the upcoming chapter – and, on this occasion, expectations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the reception to the show, so now people are coming in with more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The second season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the series, even if it was technically flawed at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators indicate that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its creators insisted on authentic items and environments were constructed, mirroring the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a interactive medium, is to seem like it’s authentic.”
Indeed, pretty much each creature you see on-screen is practical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, with the help of the game developers behind the video games. This mutual respect for the lore is clear in the finished show.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This approach will create a different viewing experience, something the creators themselves are excited to observe.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”